Saturday, 16 November 2013

Vehicle Project

So I'm currently half way into a vehicle project set by Codemasters; which must be set within its own suitable environment in the final render. This brief has a heavy focus on the use of shaders they provided and additional maps to bring out the material qualities of the vehicle.

The idea of creating my own vehicle was tempting, however I knew all to well that the concepting and design process for me would take well over a week and would really set me back I felt. I settled for an aircraft eventually since at the time I was tempted to go for an aircaft featuring during the World Wars, since I was familiar with multiple models featured, however I didn't feel that I would be making decent use of the tris budget over my final choice, so I settled for the Fairchild Republic A-10 Thunderbolt II. It has a very distinct shape and it it renowned for its shark and warthog nose jobs; I felt this project could be a chance to take that part a step further.

The process of creating the plane was pretty straightforward, albeit the parts where the engines connect with the body and the parts at the rear of the wings, it took a while o get the geometry looking correct.

At this stage I had a good 2,000 tris remaining, however I considered how would I have it in its environment without its landing gears deployed? It just wouldn't look right, so I proceeded to producing the gears. The nature of these was more complex than anticipated and I had to compromise in certain areas since I eventually exceeded the limit. However I was able to return to below bydget by removing several unnecessary loops in the geometry. 

I have just finishing creating a hangar which will serve as its environment, I want to complete all modelling by the end of the day so I can move on. As mentioned earlier I want to concept some potential paint jobs and see how they look as this would allow some variation in the material qualities. 

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